3D Art by Fábio Santos         

fabiosantosART@gmail.com

           All the work you can see on this page was made by myself. I'm a 3d artist, and I also have some more skills within the game development area. Yet this page only shows my 3d work. Feel free to navigate through my gallery, and I hope you can appreciate my work. I can be contacted through the e-mail shown above, to the left.

 

 

General 3D work:

Trash can prop for a prop competition    1911 Colt Model.    Piece of a trench wall    A metal mounting with barbed wire for a WWI mod    A further variety of barbed wire    Prop work: a wooden box

 

This is a pair of ships created from someone else's concept art (robomaniac's work). Made for a game art competition (link to competition thread), and finished in 5th place.
Triangle count: 1988
UV coordinates: Yes

Textures (rushed):
512^2 Diffuse map (Fighter ship)
1024^2 Diffuse map (Mothership)

Untextured work: counted on a texture artist to work on the textures


This is probably my best mesh ever, of a Berthier WWI rifle. I created it for a standalone game called Verdun. It wasn't textured yet.

The last shot has a high resolution so you can appreciate the mesh at its best.

Triangle count: 2992
UV coordinates: Yes

 

Speed Texturing: Textures Created Within 90 minutes:

   

For the theme "doors, clean vs dirty", i created a pair of cheap front doors, in two situations, clean and dirty. Created two different sheets:

512*256 Clean diffuse map
512*256 Dirty diffuse map

For the theme "fences", this is a tall fence, with the following sheets:

512^2 Diffuse map
512^2 Normal map

 

 

Speed modelling: Mesh done within an hour.

Show us your RIG!    MAC 11

 

All models and textures shown in this gallery were created by Fábio Santos.